Crappy demoproduction for Alternative Party'05. Made in ~24h having hangover,
should have started coding earlier ;) Done almost from scratch, some basecode
put together and even musicsynch wasn't finished. I'm pretty sad with this one
'cause Vae did real nice mp3 and i got few cool logos and few models from
Ansichrist and Jalava. Came 5th (which is actually weird)
Only few 3d-models, little gfx and everything else was generated in code,
having no keyframing etc.
Better models, better design (more time to code than 24h ;), timesync ..
I think this would have been ok.
Pretty simple worm game. Adventure, exhibition and two player options.
Coded with pascal 1998. Mikrobitti rated in "20 best shareware games of the year"
.. though this is freeware.
"neOS" engine, designed for use with Damage PC. Only screenshots currently
available in Projects section.
There would be some executable but having trouble with SDL. Probably moving
back to DirectX which worked fine before. (SDL thingy was because of
linux support originally..damn)
Codename: OEW
Released for tAAt 1999. Command&Conquer like unfinished strategygame. Graphics were
ok for the time. Coded with pascal using swallow dos extender. Works in dos / win95 ..
hard to say. Includes map editor and structure editor (block engine) with ok GUI.
- Simple truecolor DOS demo. Made in hurry for some small party. Not much to say,
works with DOSbox & p4/1.7ghz with little config fixes.
Better run it in truecolor mode. Otherwise it looks really horrible.
There are lots of other stuff I've made, just couldn't find / remember
all of those. If someone gets their hands on those products that cannot
be downloaded here please throw me an email.