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28.10.2008

Demo released for Alternative Party 2008, see the download section.


19.09.2008

All code, all school makes nexus very cool... I NEED A JOB.


01.09.2008

Started studying at TYK. Feels weird to be in school again.


07.07.2008

Went to work for Leikki Media Oy. Seems quite nice firm, all code all fun, yeah.


14.06.2008

Coded simple demo for fun, 6 hours in hangover. Can't release it because I don't have permission for mp3 I used :) Many pics (also few shots of current engine) added to [gallery] section.


26.05.2008

Nothing happening, coding more or less, trying to get employed. Getting lot better shape (training 2 or 3 times a day, eating well), coding feels too boring but I'll soon create something like game or demo, something that can be made quick enough and is interesting. "Satanic Hangover"-name will be changed for the adventure, coding it abt. 3 hours a day or more. Played few games which is very rare for me these days. Maybe I just need SOMETHING TO DO.. oh BTW birthday is coming, 30 years will be fullfilled 31.5.08, damn I dont feel like it but I'm getting old.


16.04.2008

Pages updated. I added some new pictures etc. There is finally [ FINNISH PAGES ], many ppl asked them so now they are done.


04.04.2008

"Catch Bunny If You Can" demo released for easter AFTER easter. Darn internetproblematiikka. Näin.


20.03.2008

"Catch Bunny If You Can" demo released for easter. Blah. Download it: [bunny.rar]


07.02.2008

Satanic Hangover continues, started making engine better. Little GFX is missing but code works just fine. The idea changed a bit, we are not in eastern Helsinki but east 2 west. That means it concludes more than metro. Script is great but still... gfx. And coding demo same time doesn't make it any easier.


18.01.2008

Satanic Hangover development frozen (suprise...) my inspiration got away and I'll continue coding if I get more material / ideas. Second reason is that I've lots of other stuff going on now. Something (secret;) with Damage-team, demos and other stuff. I started making 3d-engine better after that simple "2008rocks"-demo and we will surely do something with it this year, REAL ideas for demo are missing .. Don't really want to release any blahblah demo next time.


01.01.2008

Happy Satanic new year 2008! Simple demo released yesterday. Download it here


06.10.2006

We have been developing oldskool -adventuregame for Static about 3 weeks now. It's going to be totally freeware, no shareware things or anything. Deadline is set to 24.12.2006, hopefully we will manage that. Name for this game is currently "Satanic Hangover". I'm coding everything and most of the GFX is done by me also. Micster is doing crazy music for the game and Dosifei is creating (soon I hope) more of the background art. I simply don't have time to do everything. HNSK is helping with the consept and... drinking ;) Few great ideas got from there already. You can check out temporary pages for this game at http://nexus.stc.cx/satanic_hangover/.


- Screenshot of Satanic Hangover.


28.06.2005

Site has been changed a little. I'm too bored to update visuals etc. though had to put something online. Looking for a job again, last job was finished 30.5.2005 and now i'm freelancer for the summer again hoping to get to some interesting thingy soon. BTW check my new CV if interested in hiring or sumthing.


30.06.2004

Programming 3d game/demo-engine as much as possible. Engine is getting very big and might still be used also for Damage if needed. Runs nicely with slower computers too.


25.03.2004

No more gamecoding for few months. Trying to concentrate in other coding stuff such as Symbian etc. Some programming projects going on while looking for new job. Maybe something application stuff or such.


29.09.2003

Damage project has been quiet for awhile, mostly because lack of 3d models. Everything you see (except most of textures) in screenshots is generated trough code. Thats main reason why there aren't lot of new screenshots (actually all of them are 'city' without real models, makes little boring ;)) More of them (updated recently) can be found at Projects->Damage section (new).


04.05.2003

Updated whole site to more simple and nicer form. Should work without problems. Please send email if something gets messy.


05.04.2003

Updated again. Some new stuff for download now (few old demos etc.)


19.03.2003

Web visuals updated ;) Got too sick and tired of that purple and so. Now I think .. much more better.


15.03.2003

Added links-page. Mostly some web pages of friends etc. You might find something usefull though.
Also theres some (old)photos in gallery section.


12.03.2003

Damage project is still very quiet. Hopefully most of us does have enough interest to finish that project, atleast for _real_ demostage. I've been planning to get some space to work with the team. Sadly that plan doesn't seem to get anywhere. - Money issue as usual.


09.03.2003

Whoa I'm alive, beginning to work on with the project again. My sickness kinda stopped me for a long time .. over 40 fever isn't nicest way to spend new years eve. Well then, here we go again :)


29.09.2002

SDL API added to neOS, no more directx. Reading keyboard and mouse (and other events) through SDL.


22.09.2002

neOS engine is getting bigger. Getting support from Damage PC team with moving to SDL etc. Mainly idea is to add ogl and linux support.


03.09.2002

Developing software rendering 3d engine & GUI called 'neos'. Screenshots/reviews of alpha version can be found in projects section.


25.08.2002

New pages online.